Sensitivity Converter

Translate muscle memory across game engines.

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Gaming Sensitivity Converter

Convert aiming sensitivity settings accurately between popular competitive games.

How Sensitivity Conversion Works

Each video game engine utilizes a unique multiplier constant to map mouse input counts to angular camera rotation (360° distance). For example, 1 unit of sensitivity in Source engine games (such as CS2 or Apex Legends) equals 3.181818 units of sensitivity in Valorant.

Verified Game Conversion Multipliers

  • CS2 ➔ Valorant: Divide CS2 sensitivity by 3.181818
  • Valorant ➔ CS2: Multiply Valorant sensitivity by 3.181818
  • CS2 ➔ Overwatch 2: Multiply CS2 sensitivity by 3.333333
  • CS2 ➔ Apex Legends: 1:1 direct ratio (same Source engine scaling)

Limitations of Sensitivity Conversion

While sensitivity conversion matches physical 360-degree rotation distance, game differences in Field of View (FOV), camera aspect ratio, zoom ratios, and mouse acceleration options can cause identical rotation distances to feel visually different. Adjust FOV settings to match between games when possible.


Frequently Asked Questions (FAQ)

No. Different game engines (Source vs. Unreal) use different math. You must use a converter to perfectly match your cm/360 turn distance.